Valorant
Patch 13.05 · 29 agents, 13 maps, 20 weapons from valorant-api.com. No invented pick rates.

Astra
Controller

Breach
Initiator

Brimstone
Controller

Chamber
Sentinel

Clove
Controller

Cypher
Sentinel

Deadlock
Sentinel

Fade
Initiator

Gekko
Initiator

Harbor
Controller

Iso
Duelist

Jett
Duelist

KAY/O
Initiator

Killjoy
Sentinel

Miks
Controller

Neon
Duelist

Omen
Controller

Phoenix
Duelist

Raze
Duelist

Reyna
Duelist

Sage
Sentinel

Skye
Initiator

Sova
Initiator

Tejo
Initiator

Veto
Sentinel

Viper
Controller

Vyse
Sentinel

Waylay
Duelist

Yoru
Duelist
Codexgames's Valorant module for patch 13.05: 29 playable agents, 13 plant-site maps and 20 weapons. Overview keeps the agent grid, map splashes and arsenal on one page. Deeper tools live under Agents, Maps, Weapons, Profiles and official News.
Each agent page reprints Riot's kit: role, biography blurb and C/Q/E/X abilities. Highlighted verbs (EQUIP, FIRE, INSTANTLY) are in the official text. Ability damage is only shown when Riot wrote a number into that string.
Map pages keep the minimap and a published setting (city, country, Alpha or Omega Earth). We dropped callout lists and coordinate dumps because they were noise. Weapon pages show shop cost, fire rate and damage by range, plus shots-to-kill derived from those official numbers.
No. Agent pages use official role text and ability descriptions from valorant-api.com. We do not invent pick, win or ranked usage.
Damage ranges, fire rate, magazine and cost come from the public weapon dataset. Shots-to-kill versus 100 and 150 HP is derived from those ranges and labeled as such.
Profiles look up a Riot ID on public tracker pages. No Riot API key. If the page is empty we link OP.GG, Tracker.gg and Dak.gg instead of inventing RR.