Palworld v1.0.3
#161
Like Univolt, it was once believed to be connected to the Thunder God. As faith in Univolt waned, Azurmane was deemed the God's true envoy. Even so, time reduced both to the same lowly status of ordinary workhorses.
HP
130
Attack
120
Defense
110
Work speed
100
Stamina
220
Food
6
Plasma Dash
Can be ridden. Also allows dashing in the air and moving at high speed.
Learn levels from the Pal datatable. Power and cooldown come from the active skill catalog when that skill exists.
PWR 50CD 2s
PWR 80CD 4s
PWR 160CD 8s
PWR 250CD 12s
PWR 500CD 24s
PWR 600CD 30s
PWR 200CD 45s
Normal
Alpha
Breeding rank 400.
Azurmane is Paldeck 161, a Electric Pal whose partner skill is Plasma Dash. Base work: Generating Electricity 5. The infobox on this page is the Paldeck card from version v1.0.3: HP, attack, defense and drops when those fields exist, without a fan DPS overlay on top.
If you are breeding toward Azurmane, use the breeding calculator for the rank formula and unique combinations. Egg hatch odds are not published here because the game does not give Codexgames a public table to cite.
Azurmane is Electric on Paldeck 161 for Palworld v1.0.3.
Each Pal has a partner skill that unlocks when that Pal is in your party — mounts, extra work, combat bonuses and more. The text on this page is the in-game description.